Two announcements today: RenderDay now supports Blender 5.0, and we've cut prices across the board.
Price reductions
A round of infrastructure work cut our per-render overhead, and we're passing that on. Here's the before and after:
Figures as at November 2025 and shown ex-VAT, which is how the system quoted at the time. Prices are now shown inclusive of VAT at your own country's rate, so the current numbers read higher than these without anything having changed. The pricing page has what a job costs today.
| Render Type | Old Price | New Price | You Save |
|---|---|---|---|
| Basic Still Image (1920×1080) | €2.40 | €2.01 | 16% |
| High-Detail Still Image (5000×5000) | €4.15 | €2.26 | 46% |
EEVEE Animation (350 frames) | €75.94 | €2.13 | 97% |
Advanced EEVEE Animation (300 frames) | €252.02 | €2.38 | 99% |
| Cycles Animation (300 frames) | €13.43 | €6.03 | 55% |
| Feature-Length Animation (2410 frames) | €392.30 | €114.12 | 71% |
The EEVEE row is the one that surprised us too. Animations that had been costing €75-250 came down to roughly what a single still cost. That's not a typo.
What changed?
EEVEE is now priced roughly the same as Cycles. Before, every EEVEE frame carried a fixed per-frame overhead that dominated the bill on long sequences - which is why a 300-frame animation cost €252 while a 300-frame Cycles job cost €13. Most of that overhead is gone, so still images landed near the minimum and long animations cost a fraction of what they did.
Our pricing page has the updated example scenarios and the calculator.
Blender 5.0 support
Blender 5.0 launched on November 18, 2025. Here's what you can render with us now:
Color workflows
Blender 5.0 rebuilt its color management pipeline:
- ACES 1.3 and 2.0 are supported natively, so pipelines that require ACES compliance work without a workaround.
- HDR rendering via the new AgX HDR view transform, plus Rec.2100-PQ/HLG display support for HDR video export.
- Wide-gamut working color space settings are preserved and rendered correctly.
Cycles
- Unbiased volume rendering. A null-scattering algorithm removes the blocky artifacts you used to get in overlapping volumes, so there's no more fiddling with step size.
- Random walk subsurface scattering now handles multiple bounces, which fixes the darkening artifacts from previous versions.
- Thin-film iridescence, introduced in 4.2 LTS, now works on metallic surfaces.
- Adaptive Subdivision is out of experimental and always available.
Animation and motion graphics
- Grease Pencil objects support motion blur, with adjustable quality settings.
- Volume Grid and SDF nodes in Geometry Nodes.
- Array and Scatter modifiers.
Getting started
- Upload your .blend file. We supported Blender 4.3 through 5.0 as of this post's publication (November 2025). See our FAQ for the currently supported versions.
- Configure your render engine, resolution, and frame range.
- Get an exact quote. You pay what we quote, nothing else.
- Download your renders, available for 30 days.
The new pricing is live now.
