- Use cases
- Product Designers & 3D Artists
Blender cloud rendering for product designers and 3D artists
Photoreal packshots and material studies at the sample counts they actually need, with the price for that quality level shown before you commit to it.
No account to create first, and no subscription. The test render is free whether or not you go ahead.

Photoreal is a sample-count problem
Subsurface scattering, accurate glass, brushed metal and soft studio light all resolve slowly. The difference between a draft and something you would put in front of a client is usually samples, and samples are time.
Product work is iterative by nature: colourways, finishes, angles, backgrounds. Each variant is a fresh render, and on one machine they queue behind each other.
On the farm they do not queue behind each other. And because sample count moves the price, you see what a given quality level costs before you buy it rather than after.
What you get, whatever you make
The service does not change by discipline. These four things are true of every job that comes through, including yours.
Frames render in parallel
Your job is split across many GPU workers instead of rendering frame by frame on one machine, on NVIDIA RTX 5090 and L40S hardware with up to 48 GB of VRAM per worker.
A frame before a bill
We render real test frames of your own scene on our GPUs before you pay anything, so you check the camera, lighting and materials on our hardware rather than hoping. The test render is free whether or not you go ahead.
One price, fixed
No subscription and no credits to buy. You get one exact number before you commit, and it does not change even if the render takes us longer than we estimated.
Your machine stays yours
Nothing to install and nothing running locally. Upload a .blend or a .zip through the browser, up to 5 GB, and keep working while the farm renders.
How a job actually runs
The same five steps for every project, with the durations we actually measure. Nothing here is specific to your discipline, including the wait.
Upload .blend or .zip
We analyse it1-2 min
We test-render and price it6 min
You pay the exact price, or you don't
We render, you download
The kinds of work that come through
Three shapes of product and concept job, and what changes when the variants do not have to wait their turn.

Product prototypes
Near-final concepts where the finish is the point, for pitch decks, investor decks and crowdfunding pages.
- Render at the sample count the materials need, with the price for it quoted first
- Put several colourways through at once instead of one after another
- Output up to 7680 × 4320 for print and detail crops

Marketing visuals
Packshots, reveals and campaign stills, usually needed in several variants against a fixed date.
- Variants render in parallel, so a late change to one does not delay the rest
- Stills and short animations priced the same way: one number, before you pay
- Results stay available to download for 30 days

Concept and 3D art
Personal and commissioned work where the render is the piece rather than a step toward one.
- Heavy sculpts and dense scenes render at up to 48 GB of VRAM per worker
- Stylised or photoreal, Cycles or EEVEE, on Blender 4.3 through 5.2
- A free test render first, so an eight-hour job is not a guess
Your workstation, or ours
Rendering
LocallyOne frame at a time on one machine
RenderDayFrames render in parallel across GPU workers
Hardware
LocallyA workstation to buy, run and replace
RenderDayNothing to buy. You pay per job
Your workstation
LocallyOccupied for the length of the render
RenderDayFree the whole time
What it costs
LocallyElectricity, depreciation and the next upgrade
RenderDayOne fixed price, quoted before you pay
Knowing the cost
LocallyEstimated from experience, if at all
RenderDayA test render of your scene, then an exact number
Find out what your scene costs
Send the file and we will render real test frames of it, then come back with one exact fixed price. If the number does not work, that is the end of it and it has cost you nothing.
Questions about file formats, refunds, security or Blender versions? Read the FAQ.