Know the price before you render.
Drop your .blend in. We render real test frames of your own scene on our GPUs and come back with one exact, fixed price.
Upload .blend or .zip
We analyse it1-2 min
We test-render and price it6 min
You pay the exact price, or you don't
We render, you download



Real jobs from our farm, priced at what the customer paid. Yours depends on your scene, and we quote it exactly before you pay.
gross
What would yours cost?
Describe the job and our pricing engine gives you a band right here. No file, no account, and no GPU time spent on either side.
Typical for a job like this
That spread is the whole reason we test-render first. Geometry, materials and lighting decide where in it your scene lands, and nobody can tell from a description. Send the file and the number stops being a range.
5 months of real jobs
Every number here comes from our own records.
- 64%
- of customers came back for a second job
- 77,808
- frames delivered and paid for
- €3.48
- median price of a paid job
- 6 min
- median wait for a price, 90% within 16
What you get here that you do not get elsewhere
RenderDay is a specialized render farm for Blender that runs on cloud GPUs. We support current Blender versions, both Cycles and EEVEE, physics simulations, particle systems, and complex material nodes.
A frame before a bill
We render real test frames of your own scene on our GPUs before you pay anything, so you check the camera, lighting and materials on our hardware rather than hoping.
The test render is free whether or not you go ahead.
One price, fixed
No subscription and no credits to buy. You get one exact number before you commit, not an estimate that keeps moving while the job runs.
It does not change even if the render takes us longer than we estimated.
Frames render in parallel
Your animation is split across many GPU workers instead of rendering frame by frame on one machine, on NVIDIA RTX 5090 and L40S hardware.
A 300-frame Cycles animation at 1080p and 1000 samples took 8-14 minutes on our farm.
Questions before the first render
If yours is not here, the getting started guide walks through a first job end to end.
Find out what your scene costs
If the number does not work for you, that is the end of it, and it has cost you nothing.
No setup fees and no subscription. The price you accept is the price you pay, even if the render takes us longer than we thought it would.