What a Blender render costs here
Every price on this page is one a customer paid. Yours is quoted exactly, from a free test render of your own scene on our GPUs, before you pay anything.
No account to create first. We ask for an email when your price is ready, not before.
Six jobs we have run
- €2.01Basic Still Image1 frame
- €2.13EEVEE Physics Animation350 frames
- €2.26High-Detail Still Image1 frame
- €2.38Advanced EEVEE Animation300 frames
€3.48median price of a paid job
€6.03Standard Cycles Animation300 frames- €114.12Feature-Length Cycles Animation2,410 frames
The median is across every job we have been paid for, not across these six. Each row opens the frame it bought.
Six jobs, and the frames they bought
These are our renders, not stock images, and each price is what that customer was charged. Yours depends on your scene, which is what the test render is for.






Real jobs from our farm, priced at what the customer paid. Yours depends on your scene, and we quote it exactly before you pay.
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What decides your price
Three things, and the third one cannot be read off a settings panel. That is the reason we render frames of your scene before quoting it rather than after.
- How many frames
- 300 frames€6.032,410 frames€114.12
Same engine, same resolution, same sample count. Eight times the frames came back at close to nineteen times the price, because the longer scene is also the heavier one.
- Which engine, and how many samples
- EEVEE, 64 samples€2.13Cycles, 1,000 samples€6.03
350 frames against 300 frames, both at 1080p. Sample count and engine are doing almost all of that work.
- What is inside the frame
- Cheapest frame€0.01Dearest frame€0.05
That is the spread on the cost of a single frame, across animations at broadly the same resolution. Reading the settings would not have separated them. Rendering a few frames does.
Frame count moves the price further than anything else you set. It is not a straight multiplication, though, and the two jobs below are why.
Cycles traces light paths and EEVEE rasterises. Two animations of similar length can sit a long way apart on the strength of that choice and the samples you ask for.
Geometry, materials, volumetrics and simulation. This is the part nobody can price from a description of the scene, and that includes us.
What does not decide it
What our GPUs cost us that week, how busy the farm is, and how long your render actually takes. None of those reach your invoice. You are shown one number before you pay, and that is the number you pay.
Now try it with your own numbers
The same pricing engine that produces your quote, running on the values you set here. It answers from the numbers alone, so what comes back is a band and not a commitment.
Typical for a job like this
That spread is the whole reason we test-render first. Geometry, materials and lighting decide where in it your scene lands, and nobody can tell from a description. Send the file and the number stops being a range.
What the price covers
The terms attached to every quote we send, in the order they tend to matter.
- One number, fixed before you pay
- You accept a price, then you pay that price. If the render runs longer than we estimated, the difference is ours to carry.
- The total is the total
- Prices here and in your quote carry no VAT, because you are outside the EU. Nothing is added at the payment screen: the total is the number you were shown.
- The test render is free
- We render real frames of your scene on our GPUs to work out the price. That happens before any payment and costs you nothing whether or not you go ahead.
- Nothing to buy up front
- No subscription, no credits, no monthly minimum. You pay per job, and between jobs you pay nothing at all.
- Your output stays for 30 days
- Finished frames are packaged as a ZIP and stay available to download for 30 days. After that they are deleted.
Questions about the price
These are the ones that come up before a first payment. The rest of the answers live on the pages they belong to.
Get the number for your own scene
If it comes back higher than you wanted, that is the end of it. You will have paid nothing and we will have rendered your frames for free.
Median wait for a price is 6 minutes, and nine jobs in ten are priced within 16. We email you when it is ready, so there is nothing to sit and watch.